export enum ENUM_STATUS {
    UNRUN = 'UNRUN',
    RUN = 'RUN'
}

export enum ENUM_UI {
    LAYER_MENU = 'GbzMenuLayer',
    LAYER_SETTING = 'GbzSettingLayer',
    LAYER_MAIN = 'GbzMainLayer',
    LAYER_EXIT = 'GbzExitLayer',
    LAYER_WIN = 'GbzWinLayer',
    LAYER_LOSE_FULL = 'GbzLoseFullLayer',
    LAYER_LOSE_TIME = 'GbzLoseTimeLayer',
    LAYER_TIP = 'GbzTipLayer',
    LAYER_RANK = 'GbzRankLayer'
}

export enum ENUM_CLIP {
    GAME_BGM = 'game_bgm',
    GAME_CLICK = 'game_click',
    GAME_LOSE = 'game_lose',
    GAME_TIMER = 'game_timer',
    GAME_WIN = 'game_win',
    SKILL_CLEAR = 'skill_clear',
    SKILL_REMOVE = 'skill_remove',
    SKILL_UNLOCK = 'skill_unlock',
    SCREW_IN = 'screw_in',
    SCREW_OUT = 'screw_out',
    SCREW_EMPTY = 'screw_empty'
}

export const ENUM_RES = ([
    { content: cc.Prefab, path: 'prefab', type: 'prefab', ratio: 0.3 },
    { content: cc.AudioClip, path: 'audio', type: 'audio', ratio: 0.3 },
    { content: cc.SpriteFrame, path: 'sprite', type: 'sprite', ratio: 0.2 },
    { content: cc.JsonAsset, path: 'json', type: 'json', ratio: 0.2 }
])